Dankoville has been online 24/7 for about three weeks and it hasn't blown up yet. I've got that issue where hypergridders get delivered to the roof of the welcome center rather than inside the building. I'll post that on Google+ and see if I can get some help. (There's a good OpenSim community on Google+ if you didn't know.) I'll have to clear that issue before I shout out that Dankoville has "re-opened" after a lengthy hiatus but you are certainly welcome to visit.
At this time, the village of Dankoville is in its perpetual "eighty-percent finished!" state. However, the two adjoining regions are empty at this writing. I was working on a version of the sim as four 1024 (4x4) varregions but I got to the point of no return: either I go forward with THAT re-shaping of Dankoville and live with the results or try another layout (or two!) just to see what they would look like, how they would fit and what would they offer to the story of Dankoville.
Right now I have three adjoining 1024s and it leads to multiple layout ideas. And there's another configuration of three 1024s I might try.
We'll see. It's fun!
At this time, the village of Dankoville is in its perpetual "eighty-percent finished!" state. However, the two adjoining regions are empty at this writing. I was working on a version of the sim as four 1024 (4x4) varregions but I got to the point of no return: either I go forward with THAT re-shaping of Dankoville and live with the results or try another layout (or two!) just to see what they would look like, how they would fit and what would they offer to the story of Dankoville.
Right now I have three adjoining 1024s and it leads to multiple layout ideas. And there's another configuration of three 1024s I might try.
We'll see. It's fun!